Month 1: Game Design Preproduction
Game Design Preproduction covers what I was tasked with for the first month and details our development processes and design decisions when establishing the foundation for Cyber Kinetic (Formerly known as Project Kinetic)
Month 2: Game Systems Integration
Game Systems Integration goes over our second month of development, introduces the idea of action block prototyping, and sees a change in the way we approached our game after establishing our core design pillars the previous month.