//Hey there!
My name is Johann Agron and I’m a Game Designer.
Welcome to my portfolio!
Inspired at a young age by the works of Mark Cerny, Satoshi Tajiri, and many more, I spent a lot of my childhood exploring new worlds, stories, and narratives through the medium of video games. As I grew older, I became more and more fascinated by how these games worked and the process behind the design of a great experience. I found myself falling in love with any game which had a level editor or creator of some kind. It was from humble beginnings like Minecraft, Little Big Planet, and Halo which I really began my Game Designer career.
Now with 5+ years of game design experience working in small teams to make independent projects to making games like the Call of Duty®: Black Ops series, I still push forward to meet my goal every day.
My goal is to make an impact on the industry that has given so much to me. I want to pay it forward and make a mark in the next generation of this wonderful medium.
I have experience designing, documenting, and implementing the designed work in various different environments, from small teams to large scale AAA productions, using a variety of different workflows and tool sets.
I’ve worked with Python, C#, CoD Proprietary Scripting Language; designed with Adobe Illustrator, Figma, and Miro; proficient with working in Unity, Unreal Engine, and the Radiant Level Editor; have experience utilizing Photoshop, Premiere Pro, and FL Studio.
My other passion projects include making/producing music, capturing moments through photography, and searching for the best tasting food in the world!
I’ve linked my social media connections below, feel free to connect!